Ok thanks for providing more information. So youâre trying this on Editor or after building to WebGL?
Iâm trying this on the default webGL template prior to publishing it online because when I try to run the game by hitting the play button a QR code pops up but after scanning the QR code nothing happens. When I run the instance the error pops up too.
I see. The reason you canât select WebGL template on this project is because it is using an older version of the SDK that didnât support this.
I recommend you download and use this one if you want to build for WebGL. Itâs the same as âWeb3 Runescape Cloneâ and it also implements transactions between players:
Check it out and let me know
What wallet are you using to scan the QR code?
Hey any idea on how I can fix this?
I can see youâre using MacOS so I canât replicate your error but googling it I see itâs seems to happen after upgrading to MacOS 12.3.
Is this useful to you?
Hi yes but unfortunately I cannot find the solution to the issue as nobody has replied to that post
well, i used mac os and i dont think i have seen this errors, although that might not be the actual error, just cover up for something, does it build fine for windows ?
latest, 12.3 monterey
no, i will try it today
send me a link to the github project, let me be sure it is the same one i have on my system
Perfect, thanks!
build is failing on my end, but it for a different reason, about 2 errors
something like this
System.ComponentModel.Win32Exception (2): No such file or directory
at System.Diagnostics.Process.ForkAndExecProcess(String filename, String[] argv, String[] envp, String cwd, Boolean redirectStdin, Boolean redirectStdout, Boolean redirectStderr, Boolean setCredentials, UInt32 userId, UInt32 groupId, UInt32[] groups, Int32& stdinFd, Int32& stdoutFd, Int32& stderrFd, Boolean usesTerminal, Boolean throwOnNoExec)
at System.Diagnostics.Process.StartCore(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
Seeing Win32Exception almost confirms that this is a OS-related issue.
@agupagu I would suggest to downgrade your MacOS version to BigSur or older and try to build the project to WebGL afterwards.
Do i need to delete any one of the files? Because when I did i got a 100 more errors
hello Iâve managed to publish the game onto localhost but when I try to build it into production on unity play I cant seem to connect to metamask as the prompt is not coming up. Does that mean unity play does not support web3.0 yet?