i need help regarding this tutorial
i have described the issue in this video recording please check:
https://www.loom.com/share/87368a23112440a194cf4305676cf753
Here is my code:
<title>PikPak</title>
<script src="https://cdn.jsdelivr.net/npm/web3@latest/dist/web3.min.js"></script>
<script src="https://unpkg.com/moralis/dist/moralis.js"></script>
<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js"></script>
<button id="btn-login">Metamask Login</button>
<button id="btn-logout">Logout</button>
<script type="text/javascript" src="./main.js"></script>
<script>
/** Phaser */
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var game;
var platforms;
var player;
var competitors = {};
var cursor;
var jumpHeight = -300;
var that;
function launch(){
let user = Moralis.User.current();
if (!user) {
console.log("PLEASE LOG IN WITH METAMASK!!")
}
else{
console.log(user.get("ethAddress") + " " + "logged in")
game = new Phaser.Game(config);
}
}
launch();
async function preload ()
{ this.load.image('background', 'assets/BG.png');
this.load.image('ground', 'assets/Tiles/2.png');
this.load.image('player', 'assets/PikPak.png');
// fetch player SVG
const numericTraits = [1, 99, 99, 99, 1, 1]; // UI to change the traits
const equippedWearables = [23,6,2,43,0,4,0,1,0,0,0,0,0,0,0,0];
const rawSVG = await Moralis.Cloud.run("getSVG",{numericTraits:numericTraits,equippedWearables:equippedWearables})
const svgBlob = new Blob([rawSVG], {type:"image/svg+xml;charset=utf-8"})
const url = URL.createObjectURL(svgBlob)
this.load.image('player',url);
this.load.on('filecomplete', function(){
initPlayer()
}, this);
this.load.start()
}
async function initPlayer(){
player = that.physics.add.sprite(500, 250, 'player').setScale(0.3).refreshBody();
player.setBounce(0.3);
that.physics.add.collider(player, platforms);
}
async function create ()
{
this.add.image(400, 300, 'background').setScale(0.90);
platforms = this.physics.add.staticGroup();
platforms.create(470, 400, 'ground').setScale(0.5).refreshBody();
platforms.create(535, 400, 'ground').setScale(0.5).refreshBody();
platforms.create(600, 400, 'ground').setScale(0.5).refreshBody();
platforms.create(665, 400, 'ground').setScale(0.5).refreshBody();
player = this.physics.add.sprite(500, 250, 'player').setScale(0.3).refreshBody();
player.setBounce(0.3);
//player.setCollideWorldBounds(true);
this.physics.add.collider(player, platforms);
cursors = this.input.keyboard.createCursorKeys();
let user = Moralis.User.current();
let query = new Moralis.Query('PlayerPosition');
let subscription = await query.subscribe();
subscription.on('create', (plocation) => {
if(plocation.get("player") != user.get("ethAddress")){
// if first time seeing
if(competitors[plocation.get("player")] == undefined){
// create a sprite
competitors[plocation.get("player")] = this.add.image( plocation.get("x"), plocation.get("y"), 'comptetitor').setScale(0.3);
}
else{
competitors[plocation.get("player")].x = plocation.get("x");
competitors[plocation.get("player")].y = plocation.get("y");
}
console.log("someone moved!")
console.log(plocation.get("player"))
console.log("new X ", plocation.get("x"))
console.log("new Y ", plocation.get("y"))
}
});
}
async function update ()
{
if(!player)
return;
if (cursors.left.isDown)
{
player.setVelocityX(-160);
}
else if (cursors.right.isDown)
{
player.setVelocityX(160);
}
else
{
player.setVelocityX(0);
}
if (cursors.up.isDown && player.body.touching.down)
{
player.setVelocityY(jumpHeight);
}
if(player.lastX!=player.x || player.lastY!=player.y){
let user = Moralis.User.current();
const PlayerPosition = Moralis.Object.extend("PlayerPosition");
const playerPosition = new PlayerPosition();
playerPosition.set("player",user.get("ethAddress"));
playerPosition.set("x",player.x);
playerPosition.set("y",player.y)
player.lastX = player.x;
player.lastY = player.y;
await playerPosition.save();
}
}
</script>