Database Subscribe in Unity WebGL

Hi all,
I have been having trouble subscribing to events specifically in WebGL.
The use case is simple, I want to subscribe to the OnCreateEvent of a table in the table called ChatMessage.
I have written the code for the desktop build while developing and everything works as expected.
Then I switched to Webgl and adjusted the same code using the WebGL version.

#if UNITY_WEBGL
    public async void subscribe()
    {
        MoralisLiveQueryCallbacks<ChatMessage> chatCallbacks = new MoralisLiveQueryCallbacks<ChatMessage>();
        MoralisQuery<ChatMessage> chatQuery = await MoralisInterface.GetClient().Query<ChatMessage>();
        chatCallbacks.OnCreateEvent += incomingChat;
        chatQuery.Subscribe<ChatMessage>(chatCallbacks);
    }
#else
    public void subscribe()
    {
        MoralisLiveQueryCallbacks<ChatMessage> chatCallbacks = new MoralisLiveQueryCallbacks<ChatMessage>();
        MoralisQuery<ChatMessage> chatQuery = MoralisInterface.GetClient().Query<ChatMessage>();
        chatCallbacks.OnCreateEvent += incomingChat;
        chatQuery.Subscribe<ChatMessage>(chatCallbacks);
    }
#endif

This function is called when the user has successfully connected their wallet.
Specifically in MainMenuScript.cs provided in the boilerplate.

if (user != null)
        {
            **subscribe called here**
        }

I have found a post that seems to have the exact issue that I have


And it looks like this bug was recognized and solved here

I am afraid in my case it doesn’t work.
Although I have the latest version of the boilerplate project, I can’t subscribe to the queries on WebGL.
I don’t see any console messages, the events just don’t seem to be detected.

I would appreciate anyone who is able to help
Thank you Moralis Family

Thats really not helpful :-1:
Have you even read the post?
I have described my problem in great detail, and all I get is a link

Are you using the latest version of the sdk ?
this should be fixed for webgl in the new updates with some extra changes