C# Authentication with Moralis in Unity

I’m building a game Dapp and have a question about the Moralis C# script.

It appears the serveruri and applicationId have been commented out, now I look at the boilerplate code and don’t see it at all. Is it best practice to authenticate by hard coding the ServerURL and AppId or no? How else would I connect to my testnet server? Has anyone authenticated with WalletConnectSharp before? Has anyone used the code below successfully? Thank you!