I see the title is “2nd Unity Game not receiving …” Does this mean you are running two games locally at the same time?
Also - referencing this image:
Open the project in Visual Studio. Find the Moralis.Web3UnitySdk and find Packages/io.moralis.web3-unity-sdk/Runtime/Kits/AuthenticationKit/Scripts/AuthenticationKit.cs.
Set break points at the places indicated by arrows.
- If the condition at the first place is met (meaning the return statement is executed) it means that the user is already logged in and so the signature will not happen. I suspect that if you are running two games locally - this is what is happening.
- serverTimeResponse - if this is not being returned check the logs on your Moralis Server and report any errors.
- If your application reaches the third break point and the signature is still not shown something is going on with your wallet connect connect - please report this.