2nd Unity Game not receiving the sign request on authentication

The CreateWeb3 method calls a Wallet Connect method to create a client. Debug into that and see if you can find what is happening. I am not able to reproduce this.

Looks like this is never finishing in Moralis.cs SetupWeb3()

await UniTask.Run(() =>
{

            WalletConnectSession client = WalletConnect.Instance.Session;
            Debug.Log("In UniTask.run");
            // Create a web3 client using Wallet Connect as write client and a dummy client as read client.
            Web3Client = new Web3(client.CreateProvider(new DeadRpcReadClient(Debug.LogError)));

        });

are you using Mirror for your project?

hey @Drkepper did you find any solution for the bug.Please let me know…

No I did not find a solution. Are you having the same issue?

yes.Did you find any alternate method to do it?

No. Are you using mirror as well?

no, i am just trying to connect with wallet using the demo scene provided by moralis

this is the error i am getting @Drkepper

maybe latest version works better for you in case that you are using a self hosted parse server

for a self hosted parse server it has to get the server time with a cloud function that you should not modify it, if you modify it then it will no longer work

@cryptokid is there any reference project i can get to better understand it

I don’t know if there is a reference project

@cryptokid when i change in the package file of unity the changes made were reverted as soon as compile

@cryptokid is there any other tutorial for self hosted server for unity

What changes were reverted?

how can i merge this one in my current project…

I’m not the expert in unity. I don’t know that.
Latest version of the sdk should have some fixed for the self hosted parse server.

Maybe you can just update the sdk to latest version?

i have added the sdk in a new project and it is throwing errors