When my Aavegotchi is fetched into my game it is transparent. I can not see its graphical representations. In debug mode shows I do indeed have a ‘player’, that can execute all functions (walk , jump, collect coins) I can not see the Aavegotchi, any ideas?
HTML
<html>
<head>
<title>AaveGotchi Demo Game</title>
<script src="//cdn.jsdelivr.net/npm/[email protected]/dist/phaser.js"></script>
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-KyZXEAg3QhqLMpG8r+8fhAXLRk2vvoC2f3B09zVXn8CA5QIVfZOJ3BCsw2P0p/We" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/web3@latest/dist/web3.min.js"></script>
<script src="https://npmcdn.com/[email protected]/dist/moralis.js"></script>
<link rel="stylesheet" href="app.css">
</head>
<body>
<nav class="menu navbar navbar-expand-md navbar-light">
<a class="navbar-brand" href="index.html"><b>Aavegotchi Raiders!</b></a>
<div class="navbar-collapse collapse justify-content-end">
<div>
<ul class="navbar-nav">
<li class="nav-item">
<a class="nav-link">Home</a>
</li>
<li class="nav-item">
<a class="nav-link">My Explorer</a>
</li>
<li class="nav-item">
<a class="nav-link">Game</a>
</li>
<li class="nav-item">
<a class="nav-link">My Aavegotchi</a>
</li>
<li class="nav-item">
<a class="nav-link">Trade</a>
</li>
<li class="nav-item">
<a class="btn btn-primary" id="btn-login" style="margin-right:5px;"aria-disabled="true">connect with Metamask</a>
</li>
<li class="nav-item">
<a class="btn btn-primary" id="btn-logout" aria-disabled="true">logout</a>
</li>
</ul>
</div>
</div>
</nav>
<div class="promo">
<div class="container">
<div class="banner">
<h5 class="display-4">Aavegotchi Raiders!<h5></h5>
<p>How many in-game assets can you get before the Avegotchi get you!</p>
<br>
<button class="btn btn-primary btn-homepage">Join Discord</button>
</div>
</div>
</div>
<br><br>
<script src="https://code.jquery.com/jquery-3.6.0.min.js" integrity="sha256-/xUj+3OJU5yExlq6GSYGSHk7tPXikynS7ogEvDej/m4=" crossorigin="anonymous"></script>
<script src="main.js"></script>
</body>
</html>
javaScript
Moralis.initialize("xWWjxNj8ugUJStkeUzqbKa28NVBmn0ef4tsD0FE9");
Moralis.serverURL = "https://dw1mtjavebcw.moralisweb3.com:2053/server";
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 },
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
},
audio: {
disableWebAudio: true
}
};
var game;
var platforms;
var space = 38;
var player;
var competitors = {};
var jumpHeight = -350;
var score = 0;
var scoreText;
var cursors;
var that;
function launch(){
let user = Moralis.User.current();
if (!user) {
console.log("Please log-in with Metamask!");
}
else{
console.log(user.get('ethAddress') + " " + "logged in!");
game = new Phaser.Game(config);
}
}
launch();
//load asset
async function preload ()
{
that = this;
this.load.image('background', 'assets/backup.png');
this.load.image('groundLeft', 'assets/TilesB/Asset285.png');
this.load.image('groundRight', 'assets/TilesB/Asset 284.png');
this.load.image('ground', 'assets/TilesB/Asset 361.png');
this.load.image('coin', 'assets/coin.png');
this.load.image('bomb', 'assets/bomb.png');
//this.load.spritesheet('dude',
// 'assets/dude.png',
// { frameWidth: 32, frameHeight: 48 }
// );
this.load.audio('theme', [
'assets/audio/GamePlay_WM_01.mp3'
]);
this.load.audio('jump', [
'assets/audio/playerJump.mp3'
]);
this.load.audio('collect', [
'assets/audio/coinCollect.mp3'
]);
//fetch Aavegotchi
const numericTraits = [1, 5, 99, 29, 1, 1]; // UI to change the traits
const equippedWearables = [23, 8, 4, 43, 0, 4, 0, 1, 0, 0, 0, 3, 7, 0, 0, 0];
const rawSVG = await Moralis.Cloud.run("getSVG", { numericTraits: numericTraits, equippedWearables: equippedWearables })
//turn svgText into resourcephaser can use
const svgBlob = new Blob([rawSVG], { type: "image/svg+xml;charset=utf-8" });
const url = URL.createObjectURL(svgBlob);
//load the resource
this.load.image('player', url);
this.load.on('filecomplete', function () {
initPlayer()
}, this);
this.load.start()
}
async function initPlayer() {
player = that.physics.add.sprite(500, 250, 'player').setScale(1).refreshBody();
player.setBounce(0.3);
player.setCollideWorldBounds(true);
that.physics.add.collider(player, platforms);
}
//init setup
async function create ()
{
this.add.image(400, 300, 'background').setScale(0.6);
platforms = this.physics.add.staticGroup();
platforms.create(80, 400, 'groundLeft').setScale(0.3).refreshBody();
platforms.create(80 + space, 400, 'groundRight').setScale(0.3).refreshBody();
platforms.create(250, 300, 'groundLeft').setScale(0.3).refreshBody();
platforms.create(250 + space, 300, 'groundRight').setScale(0.3).refreshBody();
platforms.create(425, 450, 'groundLeft').setScale(0.3).refreshBody();
platforms.create(425 + space, 450, 'groundRight').setScale(0.3).refreshBody();
platforms.create(600, 160, 'groundLeft').setScale(0.3).refreshBody();
platforms.create(600 + space, 160, 'groundRight').setScale(0.3).refreshBody();
//base ground
for(let i = 0; i < 100; i++){
platforms.create(i * 38, 580, 'ground').setScale(0.3).refreshBody();
}
//player = this.physics.add.sprite(100, 450, 'dude');
// player.setBounce(0.2);
// player.setCollideWorldBounds(true);
var music = this.sound.add('theme');
music.play();
//player animation
/* this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [ { key: 'dude', frame: 4 } ],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
*/
cursors = this.input.keyboard.createCursorKeys();
coins = this.physics.add.group({
key: 'coin',
repeat: 11,
setXY: { x: 12, y: 0, stepX: 70 }
});
coins.children.iterate(function (child) {
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
});
bombs = this.physics.add.group();
scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
this.physics.add.collider(player, platforms);
this.physics.add.collider(coins, platforms);
this.physics.add.collider(bombs, platforms);
this.physics.add.overlap(player, coins, collectCoin, null, this);
this.physics.add.collider(player, bombs, hitBomb, null, this);
function collectCoin (player, coin)
{
var collected = this.sound.add('collect');
collected.play();
coin.disableBody(true, true);
score += 10;
scoreText.setText('Score: ' + score);
if (coins.countActive(true) === 0)
{
coins.children.iterate(function (child) {
child.enableBody(true, child.x, 0, true, true);
});
var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
var bomb = bombs.create(x, 16, 'bomb');
bomb.setBounce(1);
bomb.setCollideWorldBounds(true);
bomb.setVelocity(Phaser.Math.Between(-200, 200), 20);
}
}
/*
let user = Moralis.User.current();
let query = new Moralis.Query('PlayerPosition');
let subscription = await query.subscribe();
subscription.on('create', (plocation) => {
if(plocation.get("player") != user.get("ethAddress")){
// if first time seeing
if(competitors[plocation.get("player")] == undefined){
// create a sprite
competitors[plocation.get("player")] = this.add.image( plocation.get("x"), plocation.get("y"), 'player').setScale(0.3);
}
else{
competitors[plocation.get("player")].x = plocation.get("x");
competitors[plocation.get("player")].y = plocation.get("y");
}
console.log("someone moved!")
console.log(plocation.get("player"))
console.log("new X ", plocation.get("x"))
console.log("new Y ", plocation.get("y"))
}
});
*/
}
function hitBomb (player, bomb)
{
this.physics.pause();
player.setTint(0xff0000);
player.anims.play('turn');
gameOver = true;
}
// Game loop - 60fps
async function update ()
{
if (cursors.left.isDown)
{
player.setVelocityX(-160);
// player.anims.play('left', true);
}
else if (cursors.right.isDown)
{
player.setVelocityX(160);
// player.anims.play('right', true);
}
else
{
player.setVelocityX(0);
// player.anims.play('turn');
}
if (cursors.up.isDown && player.body.touching.down)
{
player.setVelocityY(jumpHeight);
let jump = this.sound.add('jump');
jump.play();
}
/*
//2player enable
if(player.lastX!=player.x || player.lastY!=player.y){
let user = Moralis.User.current();
const PlayerPosition = Moralis.Object.extend("PlayerPosition");
const playerPosition = new PlayerPosition();
playerPosition.set("player", user.get('ethAddress'));
playerPosition.ser('x', player.x);
playerPosition.set('y', player.y);
player.lastX = player.x;
player.lastY = player.y;
await playerPosition.save();
}
*/
}
async function login() {
let user = Moralis.User.current();
if (!user) {
user = await Moralis.Web3.authenticate();
launch();
$('#btn-login').hide();
$('#btn-logout').show();
}
console.log("logged in user:", user);
}
Moralis.Web3.onAccountsChanged( async ([account]) =>{
console.log("ACCOUNTS CHANGED");
console.log(account);
alert("DO YOU WANT TO MERGE?");
var user = await Moralis.Web3.link(account);
console.log(user);
})
async function logOut() {
await Moralis.User.logOut();
$('#btn-login').show();
$('#btn-logout').hide();
location.reload();
console.log("logged out");
}
document.getElementById("btn-login").onclick = login;
document.getElementById("btn-logout").onclick = logOut;
css
.promo{
text-align: center;
padding-top: 150px;
height: 75vh;
background: rgb(0,0,0);
background: linear-gradient(130deg, rgba(0,0,0,1) 0%, rgba(42,43,86,1) 100%);
color: #fff;
}
.container {
width: 100%;
height: 100%;
margin: 0 auto;
}
#userContent{
display: none;
}
#btn-logout{
display: none;
}
canvas {
display : block;
margin : auto;
}
visual description